GAMEON
GAMEON

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OBJECTIVE OF GAMEON: Score to the game point wins the game
NUMBER OF PLAYERS: 2 to 6 Players
MATERIALS: 100 Cards and 2 Dice
TYPE OF GAME: Battle Card Game
AUDIENCE: Age 10+
SETUP
1st Step: Set game mode and target game points
Game Mode: Single player or Team Play
- Single player – All players keep their own score to target points.
- Team Play – All players on the same team combine score to target points.
Game Points: Quick Game for 7 points (Suggest) or any number
2nd Step: Set 3 Decks on table
- OFF & DEF Deck: Offense and Defense action cards.
- All-Around Deck: Special cards.
- Score Deck: Point cards.

3rd Step: Dealt total of 5 cards to all players
- 2 OFF & DEF Cards
- 3 All-Around Cards

4th Step: Roll dice to determine which player (team) start first
GAMEPLAY
OFFENSE-POSSESSION
Once all players have their starting hand the game can begin. 카지노사이트
Players have 2 options to draw cards from the deck to start their offense turns.
- Option 1: 2 OFF & DEF Cards
- Option 2: OFF & DEF and All-Around Cards
Then the offense player can decide which offense action type to play.
- Normal Offense: Play Offense-Action
- INSIDE-OFFENSE – Dunk, Lay-up, Low-Post
- RANGE-OFFENSE – Mid-Range, Three-Point

Play any Offense-Action and roll dice below the Offense-Rating to score.
2. Combo Offense: Play Offense-Action and Combine with an Offense-Signature skill

Play any Offense-Action with an Offense-Signature Skill, then roll dice below the Offense-Rating to score.
3. Multiple Offense: Play same type of Offense-Action.
Play the same type of Offense-Action, pick the card with the highest rating and add 10% for each Offense-Action card, then roll dice as many times as the number of cards players play on this turn.

4. Skip Offense: Not playing any action card
Either do not have Offense-Action or save action card for later on.
DEFENSE-POSSESSION
Once offense players have played their offense-action then defense begins.
Then all other players can decide which defense action type to play.
1.Normal Defense: Play Defense-Action
- CONTEST SHOT – Can only defend on Range-Offense
- PROTECT PAINT – Can only defend on Inside-Offense
- ULTIMATE DEFENSE – Can defend all type of offense

2. Special Defense: Special Defense-Action, both player roll dice to determined defense result
- CHARGE – Can only defend on Inside-Offense
- BLOCK – Can defend all type of offense

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