NORTH CAROLINA PEGS AND JOKERS

OBJECT OF NORTH CAROLINA PEGS AND JOKERS: The objective of North Carolina Pegs and Jokers is to be the first team to have all their pegs home.
NUMBER OF PLAYERS: 4,6, or 8 players
MATERIALS: 3 to 4 Standard decks of 52 cards, 2 jokers for each deck, a North Carolina Pegs and Jokers board for their number of players, and a flat surface.
TYPE OF GAME: Racing Card/Board Game
AUDIENCE: Adult
OVERVIEW OF NORTH CAROLINA PEGS AND JOKERS
North Carolina Pegs and Jokers is a racing card/board game for 4, 6, or 8 players. The goal of the game is to get all your team’s pegs home before your opponents.
This game is played in partnerships. So, there will be two teams of 2, 3, or 4 depending on the number of players. Each teammate sits between two opponents.
SETUP
For each number of players, a slightly different board is used, or if you have a board that allows all player numbers there will be a specified part of the board for you to use. In a 4-player game, you use a 4-sided board. In a 6-player game, a 6-sided board is used, and for an 8-player game, an 8-sided board is used. 슬롯사이트
For an 8-player game 4 decks and 8 jokers are sued, for all other games, 3 decks, and 6 jokers are used.
Each player will pick their color and set up their colored side of the board so that all their pegs are in the starting area, marked by a colored circle usually.
The first dealer is chosen randomly and passes to the left for each new deal. The deck is shuffled and the player to the dealer’s right may cut the deck.
The dealer then deals each player a hand of 5 cards and the remaining deck is placed centrally as a draw pile.
Card Meanings
The cards in this game are used to move your pieces and all move your piece differently.
To move your pegs from the starting area you need either an Ace or a face card.
When using an ace to move along the track it can be used to move one of your pegs on the track one space backward or 11 spaces forwards.
A King, Queen, and Jack when used to move a peg along the track, it moves the piece 10 spaces.
Cards valued 3, 4, 5, and 6, are all used to move a piece along the track and move a number of spaces that correspond with their numeric value.
2s can be used to move forward 2 spaces or exchange the spaces of any 2 different colored pegs on the track. They cannot be in starting or home areas.
7s can be used to either move one piece forward 7 spaces or move 2 pieces up to a cumulative 7 spaces.
8s move a piece backward 8 spots along the track.
9s can be used the same as 7s. Either moving your piece forward 9 spaces or splitting the 9 spaces between two pegs of your color.
10s must be split between two pegs, but the pegs can belong to any player, teammate, or opponent. You can also choose to move a piece backward or forwards. If you hit an opponent’s peg even with a peg of their own teams they are sent back to the starting area, and if you hit one of your team’s peg, even with an opponent’s peg you send the piece to their “in-spot”.
Jokers can be used to any of your pegs (even ones in the starting area) into any spot occupied by another player (either an opponent or a teammate).
GAMEPLAY
The game starts with the player to the left of the dealer and continues clockwise. On a player’s turn, they will draw up t
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